[UNITINFO]
{
    UnitName = CORCOM;
    Side = CORE;
    Objectname = CORCOM;
    Name = Commander;
    FrenchName = Commandeur;
    Description = Commander;
    FrenchDescription = Commandant;
    
    // Basics
    TEDClass = COMMANDER;
    Category = ARM commander LEVEL10 WEAPON NOTAIR NOTSUB CTRL_C;
    FootprintX = 2;
    FootprintZ = 2;
    MaxDamage = 3000;
    BuildTime = 96000;
    WorkerTime = 300;
    HealTime = 27;
    
    // FLags
    BMcode = 1;		// This is a mobile unit
    Builder = true;
    canattack = true;
    candgun = true;
    canmove = true;
    canpatrol = true;
    canstop = true;
    canguard = true;
    cancapture = true;
    hidedamage = true;
    ShootMe = true;
    canreclamate = true;
    UpRight = true;
    ActivateWhenBuilt = true;
    ImmuneToParalyzer = true;
    norestrict = true;
    commander = true;

    // Physics and limitations
    MaxVelocity = 1.07;
    Acceleration = 0.16;
    BrakeRate = 0.32;
    TurnRate = 1030;
    BuildDistance = 60;
    ManeuverLeashLength = 640;
    MovementClass = TANKDS2;
    MaxSlope = 20;
    MaxWaterDepth=35;
    
    // Detectors
    SightDistance = 290;
    RadarDistance = 400;
    SonarDistance = 400;
    MinCloakDistance = 40;
   
    // Resources
    EnergyMake = 25;
    MetalMake = 1;
    EnergyUse = 1;
    CloakCost = 200;
    CloakCostMoving = 1000;
    BuildCostEnergy = 35838;
    BuildCostMetal = 23515;
    
    // Orders
    DefaultMissionType = StandBy;
    
    // Weapons
    Weapon1 = CORCOMLASER;
    w1_badTargetCategory = VTOL;

    Weapon3 = CORE_DISINTEGRATOR;

    BadTargetCategory = VTOL;
    NoChaseCategory = VTOL;

    // For later
    ExplodeAs = COMMANDER_BLAST;
    SelfDestructAs = COMMANDER_BLAST;
    SoundCategory = CORE_COM;

    ShowPlayerName = true;
}