[window]
{
	title=Game;
	uformat=UTF8;
	x=446;
	y=166;
	width=738;
	height=720;
	draw borders=false;
	show title=false;
	number of objects=33;
	hidden=true;
	lock=true;
	color=0x00000000;			// Fully transparent so we can see the AREA background
	background window=false;
	fullscreen=true;			// Scale the window to fit the screen
	screen width=1280;
	screen height=1024;
	[object0]		// Title "Game"
	{
		name=t_game;
		type=TEXT;
		caption=Game;
		x1=369;
		y1=0;
		value=0xFFFFFFFF;
		centered=true;
		size=3;
	}
	[object1]		// Option "showfps"
	{
		name=t_showfps;
		type=TEXT;
		caption=show fps;
		x1=0;
		y1=50;
		value=0xFFFFFFFF;
		size=2;
	}
	[object2]		// Option "showfps"
	{
		name=showfps;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=50;
		value=0;
		size=1.6;
	}
	[object3]		// Option "draw_console_loading"
	{
		name=t_draw_console_loading;
		type=TEXT;
		caption=draw console while loading;
		x1=0;
		y1=85;
		value=0xFFFFFFFF;
		size=2;
	}
	[object4]		// Option "draw_console_loading"
	{
		name=draw_console_loading;
		type=OPTIONC;
		caption=;
		x1=690;
		y1=85;
		value=0;
		size=1.6;
	}
	[object5]		// Option "LANG"
	{
		name=t_LANG;
		type=TEXT;
		caption=language;
		x1=0;
		y1=120;
		value=0xFFFFFFFF;
		size=2;
	}
	[object6]		// Option "LANG"
	{
		name=LANG;
		type=MENU;
		entry=,English,French,German,Spanish,Italian,Japanese;
		x1=600;
		y1=120;
		x2=730;
		y2=150;
		value=0;
		size=1.5;
	}
	[object7]		// Option "timefactor"
	{
		name=t_timefactor;
		type=TEXT;
		caption=game speed;
		x1=0;
		y1=155;
		value=0xFFFFFFFF;
		size=2;
	}
	[object8]		// Option "timefactor"
	{
		name=timefactor;
		type=MENU;
		entry=,1,2,3,4,5,6,7,8,9,10;
		x1=600;
		y1=155;
		x2=730;
		y2=185;
		value=0;
		size=1.5;
	}
	[object9]		// Option "mod"
	{
		name=t_mod;
		type=TEXT;
		caption=current mod;
		x1=0;
		y1=190;
		value=0xFFFFFFFF;
		size=2;
	}
	[object10]		// Option "mod"
	{
		name=mod;
		type=MENU;
		entry=,default;
		x1=420;
		y1=190;
		x2=730;
		y2=220;
		value=0;
		size=1.5;
	}
	[object11]		// Option "player_name"
	{
		name=t_player_name;
		type=TEXT;
		caption=player name;
		x1=0;
		y1=225;
		value=0xFFFFFFFF;
		size=2;
	}
	[object12]		// Option "player_name"
	{
		name=player_name;
		type=TEXTBAR;
		entry=player;
		x1=420;
		y1=225;
		x2=730;
		y2=285;
		value=30;
		size=1.8;
	}
	[object13]		// Option "camera_zoom"
	{
		name=t_camera_zoom;
		type=TEXT;
		caption=camera zoom;
		x1=0;
		y1=290;
		value=0xFFFFFFFF;
		size=2;
	}
	[object14]		// Option "camera zoom"
	{
		name=camera_zoom;
		type=MENU;
		entry=,Normal,Fixed Angle;
		x1=600;
		y1=290;
		x2=730;
		y2=320;
		value=0;
		size=1.5;
	}
	[object15]		// Option "camera_def_angle"
	{
		name=t_camera_def_angle;
		type=TEXT;
		caption=camera default angle;
		x1=0;
		y1=325;
		value=0xFFFFFFFF;
		size=2;
	}
	[object16]		// Option "camera_def_angle"
	{
		name=camera_def_angle;
		type=MENU;
		entry=,45,50,55,60,63.44,65,70,75,80,85,90;
		x1=600;
		y1=325;
		x2=730;
		y2=355;
		value=0;
		size=1.5;
	}
	[object17]		// Option "camera_def_h"
	{
		name=t_camera_def_h;
		type=TEXT;
		caption=camera default height;
		x1=0;
		y1=360;
		value=0xFFFFFFFF;
		size=2;
	}
	[object18]		// Option "camera_def_h"
	{
		name=camera_def_h;
		type=MENU;
		entry=,100,125,150,175,200,225,250,275,300;
		x1=600;
		y1=360;
		x2=730;
		y2=390;
		value=0;
		size=1.5;
	}
	[object19]		// Option "camera_zoom_speed"
	{
		name=t_camera_zoom_speed;
		type=TEXT;
		caption=camera zoom speed;
		x1=0;
		y1=395;
		value=0xFFFFFFFF;
		size=2;
	}
	[object20]		// Option "camera_zoom_speed"
	{
		name=camera_zoom_speed;
		type=MENU;
		entry=,0.25,0.5,0.75,1.0,1.25,1.5,1.75,2.0,2.25,2.5,2.75,3.0;
		x1=600;
		y1=395;
		x2=730;
		y2=425;
		value=0;
		size=1.5;
	}
	[object21]		// Option "skin"
	{
		name=t_skin;
		type=TEXT;
		caption=current skin;
		x1=0;
		y1=430;
		value=0xFFFFFFFF;
		size=2;
	}
	[object22]		// Option "skin"
	{
		name=skin;
		type=MENU;
		entry=,default.skn;
		x1=420;
		y1=430;
		x2=730;
		y2=460;
		value=0;
		size=1.5;
	}
	[object23]		// Option "underwater_bright"
	{
		name=t_underwater_bright;
		type=TEXT;
		caption=Highlight underwater objects;
		x1=0;
		y1=465;
		value=0xFFFFFFFF;
		size=2;
	}
	[object24]		// Option "underwater_bright"
	{
		name=underwater_bright;
		type=OPTIONC;
		x1=690;
		y1=465;
		value=0;
		size=1.5;
	}
	[object25]		// Option "right_click_interface"
	{
		name=t_right_click_interface;
		type=TEXT;
		caption=Right click interface;
		x1=0;
		y1=500;
		value=0xFFFFFFFF;
		size=2;
	}
	[object26]		// Option "right_click_interface"
	{
		name=right_click_interface;
		type=OPTIONC;
		x1=690;
		y1=500;
		value=0;
		size=1.5;
	}
	[object27]		// Option "mouse sensitivity"
	{
		name=t_mouse_sensitivity;
		type=TEXT;
		caption=Mouse sensitivity;
		x1=0;
		y1=535;
		value=0xFFFFFFFF;
		size=2;
	}
	[object28]		// Option "mouse sensitivity"
	{
		name=mouse_sensitivity;
		type=HSLIDER;
		x1=400;
		y1=537;
		x2=730;
		y2=562;
		min=1;
		max=200;
		value=100;
	}
	[object29]		// Option "grab_inputs"
	{
		name=t_grab_inputs;
		type=TEXT;
		caption=Grab inputs;
		x1=0;
		y1=570;
		value=0xFFFFFFFF;
		size=2;
	}
	[object30]		// Option "grab_inputs"
	{
		name=grab_inputs;
		type=OPTIONC;
		x1=690;
		y1=570;
		value=0;
		size=1.5;
	}
	[object31]		// Option "interface_transparency"
	{
		name=t_interface_transparency;
		type=TEXT;
		caption=Interface transparency;
		x1=0;
		y1=605;
		value=0xFFFFFFFF;
		size=2;
	}
	[object32]		// Option "interface_transparency"
	{
		name=interface_transparency;
		type=HSLIDER;
		x1=400;
		y1=607;
		x2=730;
		y2=632;
		min=0;
		max=255;
		value=0;
		size=1.6;
	}
}
